Showing posts with label Unit 68 C2. Show all posts
Showing posts with label Unit 68 C2. Show all posts

Thursday, 8 September 2016

Production Scedule of 3D enviroment


I created a production schedule the help the project run smoothly and efficiently I used this document from start to finish to ensure all the mini deadlines were kept to meaning once the final day came the project was finished. It was extremely helpful as if I did not meet a mini deadline I was aware and able to catch up so the process was not delayed. Again this is very cost effective and missing a release day would have a lot of negative outcomes including, loss of loyal customers and possible sales, by ensure the deadline is met this problem is resolved. This also ensure my target audience get the game on time and finished to a high standard.

Thursday, 30 June 2016

Master Scene Plan




This is my master scene plan, the overall feel I wanted to achieve with my environment was very slick and clean meaning I have used a lot of sharp edges and uncommon shapes to achieve this look. All my assess include these features meaning the will all suite the modern vibe that my environment gives off and all the assets support each other in order to help me achieve this.

Tuesday, 7 June 2016

Story Board


This is my enviroment story board, I created this to develop an understanding of what I would like my enviroment to look like upon completion. I used it when creating my envitoment to ensure all the proportions of the buildings were correct and that as a whole it looked how I intended it to when tairloing the visual elements around my target audience. This document in particular was very helpful becuse it helped the company be more cost effective when coming to the creation stage. Everything was already designed and ready to go meaning the expensive creator will not have to spend as long on their side of the project.

Thursday, 28 January 2016

Texture Research


Artificial Tree











This texture is for my artificial tree, I tried to choose stereotypical features of a natural tree to really tie this this man made afticial tree to its natural roots. I feel the bright colours will make this piece very attractive.

http://www.mayang.com/textures/Plants/images/Repetitive%20Plants%20Textures/young_leaves_5132526.JPG

http://cdn01.pelfusion.com/wp-content/uploads/2012/05/wood-texture-26.jpg













http://cdn.designbeep.com/wp-content/uploads/2010/11/4.free-metal-textures.jpg

http://www.psdgraphics.com/file/old-hazard-stripes-texture.jpg
The texture on the first bin is one of Maya's origional textures, it is chrome. I feel this texture looks very slick and would suit a modern enviroment. The bins are "vapourising bins" meaning rubbish is thrown into them it is instantly vaporised therefore the scond bin has more of a caution feel as it has warning tape around the edge.

http://www.psdgraphics.com/file/old-hazard-stripes-texture.jpg

http://cdn.designbeep.com/wp-content/uploads/2010/11/4.free-metal-textures.jpg

http://cdn.designbeep.com/wp-content/uploads/2010/11/4.free-metal-textures.jpg

 I will use the same texture as the one seen on the bin for some parts of my vehicle, I am going to use it to subtley tie the assets together, It shows that the vehicle is rubust and built to last. The pod on the front of this vehicle can be used on different vehicles which I have created too. These vehicles will all use the same metal texture for the body. I will use this for must vehicles. The texture seen below will be the texture for the tires.

https://c1.staticflickr.com/4/3363/3191999320_c5921b739b.jpg

https://c1.staticflickr.com/4/3363/3191999320_c5921b739b.jpg


Image result for maya chrome
For my buildings I will use Mayas textures especially the chrome, I would like all the assets in my enviromets to look similar with the same feel and by using Maya's chrome texture I will be able to tie all of the assets to ensure all of my assets are of a high quality.

Image result for maya window

To create the windows in the buildings I will simply apply a more shiny base texture such as Phong E, change the colour to white or light blue and then increase the transparency, from my testers this is a very successful method in which I will put into practice when creating my enviroment.


This planning document was created to allow me to be prepared when going into creative stage. I had all of the textures prepared and ready so I know my target audience will like them and be suited. This also makes the creation stage also more effecient and therefore, cost effective as it will enable me to spend less time on it.

Monday, 16 November 2015

Enviroment Proposal

For unit 68 I must create a 3D environment of a futuristic city, this will include a skyscraper as a main feature and other assets such as shops, vehicles, bins, sculptures and other modern features.

In order to create a successful 3D environment I will ensure research is carried out before hand, from sources such as the internet I will gather information to enhance and consolidate my knowledge of 3D design and modern environments in addition, I will collect images and photos that can be applied to assets as textures improving the overall finish of my work. The overall appearance I would like to achieve is sleek and clean; I will ensure I create this look by using sharp edges, and a restricted colour pallet of greys and blues.

When creating a 3D environment I must consider the ethical and legal terms in which I must follow. I will be taking inspiration from the futuristic city seen in the 1976 film Logan's Run and also the game Mirrors Edge, while influencing my work I will ensure I don’t not break any copyright laws by creating all my own assets from scratch that will be different shapes compared to the original my environment will be more of a developed creation by creating my own interpretation what I feel it should look like. Another Legal consideration would be using others images for my textures, to avoid this situation I will reference all my textures in my texture research as I find them. 


The target audience of my 3d environment project would be late teenagers-early adults (16-24) who are intrested in sci-fi as I feel it takes a more mature mind to understand the complexity of a futuristic environment and really appreciate the attention to detail that I will put in however can still enjoy what I have created. I feel that by deciding to create a futuristic city I have enabled myself to be very imaginative and creative with all the possibilities of features I could include. As I mentioned earlier I would like my environment to be portrayed as very clean and sleek, I feel these features very much suit my target audience as they can be complex yet innovative with a level of class to it which I feel will be fully appreciated by the older mindset. I will ensure my enviroment appeals to sci-fi fans by following my modern sleek style, incorporating futuristic features and kepping my colour pallet to whites, blues, greys and chorme.

When creating my environment I will be using the 3D design software Maya, I will have to demonstrate a number of skills throughout the creation of the project. From past experience I have a background knowledge of the software meaning I know how to carry out tasks such as applying textures or manipulating objects meaning I can be efficient when creating my environment. Another piece of software I will be using is Adobe Photoshop, I will use this to create, edit and touch up images and textures that will be applied to assets I create in Maya, I also have past experience using this software therefore when it comes round to using it again I should be very time efficient, a major benefit of using Photoshop would be the fact i could create seamless textures which would help when applying them to large areas so the pattern can be repeated yet line up perfectly. Alongside these two pieces of software I will also need a drawing resources to sketch out my initial ideas and other designs, a computer and possibly a scanner to upload the hard copy drawings I will create and finally, a high quality camera to take images in which I can transfer onto the compute to use as textures. 

Throughout this project I will ensure I use my time efficiently and effective by creating a production schedule, this will mean I have deadlines to complete a certain amount of work before ensuring I have enough time to create everything need to make a high quality 3D environment. I will liase with my client throughout the whole modelling process and seek feedbackfrom them where neccissary.  


Within this proposal I have covered all aspects of the brief, that includes ethical issues, target asuience, requirements and the project as a whole. I created this document in order to throughly understand the brief meaning when it came to the creative stage I knew and understood everything I had to to and the requirements I must meet. This document is extreemly helpful to me as it is cost effective in the sense that when I came to the creation stage I would be able to minimise errors which would penulitamtley cost money to fix therefore, it is better to understand in detail what I am creating before hand. Within this document I also explained my target market, it is essential I understand what they want and need.         
   

Monday, 19 October 2015

Asset Mood Board



This is a mood board I created for my 3D enviroment, it was used to help me find inspiration when planing and disigning assest to put in my enviroment. This was very helpful as it ensure I could meet my target audiences requirements by adding cool features they like. It was also cost effective as it allowed me to make educated design decicions rather than plucking ideas out of the air.