Showing posts with label Unit 67 C2. Show all posts
Showing posts with label Unit 67 C2. Show all posts
Thursday, 6 October 2016
Thursday, 22 September 2016
Animation Proposal
The
brief of the assignment is to create an anti-gravity animation. The scene will
be as normal until for the first time in the game the gravity will all of a
sudden turn off causing objects to suspend in the air and float around creating
wonder for the audience. All the objects will be related and suit the theme of
the game. It is called The Last Voyage.
I have made 6 assets that will float around the spaceship interior, the first asset will be a space helmet, this will be white and feature a Great Britain flag (nationality of the astronaut) it will also feature two nobs that will control the oxygen flow. My second asset will be a pair of space boots, they will be colour coordinated with the helmet and will be placed next to/near the helmet in the space ship. In addition, I will also make a spray paint can, this is so the astronauts can repair flaws in the spaceship, I will texture the can with a label and ensure it looks realistic by making the top and bottom of the can the colour of the paint, I will not give it a lid as the nozzle makes is almost instantly recognised as a spray paint can where as a with a lid it could be mistaken for something else such as deodorant or industrial glue. Furthermore, I will include a Lego figurine, this will be a novelty mascot belonging to one of the astronauts, this will be yellow red and blue (typical Lego colours). I will also include a torch; this will simply be black with a green and red on and off switch. My spaceship will also feature a take away coffee cup, which will simply be white and cardboard. Finally I will include a wooden photo frame with a stand connected by a hinge. My spaceship will be very luxurious, I will create a separate cabin where the pilot and 2 co-pilots will sit, this is where all my assets will float, there will be more debt to the spaceship but this will simply be for aesthetics. In the pilots cabin there will be 3 big luxurious chairs and a control desk.
My first major legal and ethical consideration would be the Lego figurine firstly, because Lego is copy righted meaning it would be illegal for me to use it without Legos permission which would usually come at a high cost secondly, if I were to recreate a figure similar to avoid any legal constraints I would be playing God as it would be my perspective of how the body similar to humans should look which may offend people of specific cultures. To overcome this issue I will contacted Lego and they have given me permission to use their name. There is a risk of copy right meaning I have to be careful that I do not copy any assets I have seen in other games or films, to combat this issue I have ensured that all of my assets have an original design that I created.
The target audience for this game would be 13-18 year olds firstly, because of the sci-fi genre, most adults would accept the reality that it is highly un-likely that they would every go to space and experience zero gravity however as a teenager especially in the first few year this still may be a hope they wish will become a reality therefore they will particularly engage with the game. To appeal to my target audience I have used appropriate colours (gold and blue) to texture the interior of the spaceship so it will not look too bold yet dull. I have also modelled assets that will appeal to them such as the Lego figure in addition, I will make my scene sci-fi by setting in in a futuristic spaceship, to achieve this look and appeal to sci-fi fans I will make my spaceship very sleek with sharp edges, it will be very spacious and use appropriate colours, these will be gold and metallic dark blue.
Firstly I will create the space ships interior, since this does not have to be very complex I will not need to use many advanced tools so I will simply use the manipulator, the merge tool and possible face selection. The second step would be modelling my assets, here I will use the vertex selection tool to create complex curves, I will also use Booleans to create advanced models. I will also use the UV mapper to ensure that my textures fit the model and the right proportion, I will also use Adobe Photoshop to create some of my own textures if I cannot find what I am looking for. Finally I will use the pivot point tool to change the pivot point when creating objects such as a hinge.
To complete this project I will require a background knowledge in this field therefore I will research other games and films that have antigravity scenes to see different interpretations and build my own perspective of what it should look like. I will also require a computer with modelling software downloaded ensuring I can digitally model all my assets.
Thought this project I will have to manage my time carefully as there is a lot of individual tasks I must complete thought the unit including research, modelling and animating. I will manage my time by creating a Gantt chart ensuring I spend the correct amount of time on each task however I will leave a small amount of overflow time in the unlikely event of unexpected errors or challenges.
Thursday, 21 July 2016
Texture Research Animation
Photo Frame:
Back (card)
I have chosen this texture to be the back board of my photo frame that will hold the image in place, I chose this texture as it is slightly off coloured showing the photo fame maybe a bit older which may also show the sentimental value to the astronaut. This will contribute to the feel of my sequence because it will enable the audience to connect to character on an emotional level as they may be able to relate to them.
https://www.google.co.uk/search?safe=strict&hl=en-GB&q=Paper&tbm=isch&tbs=simg:CAQSkwEJ6k9aKdKuVMAahwELEKjU2AQaAggKDAsQsIynCBpgCl4IAxIm5AIOsAHaB5kSsQHfB9sH4wIC3inlJ-o31yjWKOk34CHrJ9oh1T4aMBOuS1PsYYp1jR7YlFCwKcQf8pxz-lG90wA6YiKdexVHalFPjPQDWIyF2HeRUr9YayAEDAsQjq7-CBoKCggIARIEo3ht-Qw&sa=X&ved=0ahUKEwjSpuSV7MXPAhUIKsAKHX0oBkEQwg4IGygA&biw=1275&bih=955#imgrc=mdljwbAXVcgexM%3A
Front(wood)https://www.google.co.uk/search?safe=strict&hl=en-GB&q=Paper&tbm=isch&tbs=simg:CAQSkwEJ6k9aKdKuVMAahwELEKjU2AQaAggKDAsQsIynCBpgCl4IAxIm5AIOsAHaB5kSsQHfB9sH4wIC3inlJ-o31yjWKOk34CHrJ9oh1T4aMBOuS1PsYYp1jR7YlFCwKcQf8pxz-lG90wA6YiKdexVHalFPjPQDWIyF2HeRUr9YayAEDAsQjq7-CBoKCggIARIEo3ht-Qw&sa=X&ved=0ahUKEwjSpuSV7MXPAhUIKsAKHX0oBkEQwg4IGygA&biw=1275&bih=955#imgrc=mdljwbAXVcgexM%3A
I chose this wooden texture as it looks very homely, this will look out of place in a space ship on purpose to remind the audience that the astronaut is still a person. The image inside my photo frame was one of my own taken when I did a skydive.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=wood+table+texture+seamless&tbm=isch&tbs=simg:CAQSkwEJqwdfOR7VGJwahwELEKjU2AQaBAgCCAUMCxCwjKcIGl4KXAgDEiTRAQ3ZB9AB2gcCjgkvBaAV3inqJ-Un6SfXKOk32iH6Ne017DcaMM8LP9OnrKyJ5cTWZSe_1ioYsp3q8W2TSZMLkmViqS4WmIj29EvamZ5p4emT_1FLbSxCAEDAsQjq7-CBoKCggIARIEFg_1_1zgw&ved=0ahUKEwjIvOyq7cXPAhUHBsAKHRgcCeQQwg4IGygA&biw=1275&bih=955#imgrc=RD4xvZGZOzneIM%3A
Interior of spaceship
Walls/Background Objects (Blue)
I chose both the blue and gold textures as they are very luxurious colours that would make the intertior look very classy. I chose these as they they would make the spaceship look like it belonged to the astronaut showing in the future what money could buy. As my target audience in teenagers I feel these colours would appeal to them as they are a combination of bright and dark colours yet still looking effective.
https://www.google.co.uk/search?safe=strict&hl=en-GB&q=gold+metal+texture+seamless&tbm=isch&tbs=simg:CAQSkwEJ_1ZsJ1hXzSYkahwELEKjU2AQaAggLDAsQsIynCBpgCl4IAxIm2gfVAwL9Ao4JlgmXCZAJBdEB1yjaIdYo3inlJ-AhnTfrJ4gn6jcaMJriAdN0dw2F7iANPFe8LaRbRK3JQmnfGarl-SvYo6eGaKF6uoQ20Z6AFQlIUTcgEyAEDAsQjq7-CBoKCggIARIEXMr8Yww&sa=X&ved=0ahUKEwjwkJiQ78XPAhVFOMAKHZs1ARAQwg4IGygA&biw=1275&bih=955#imgrc=xS-s8V8IG_IsJM%3A
Carpet
I chose this carpet texture to put in the spaceship following the luxury theme, it shows how even in a spaceship there is comfort. This would appeal to my target audience as it is a "home comfort" as this is an everyday item you would see in most houses meaning there is something relatable or recognisable in the spaceship.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=carpet+floor+texture+seamless&tbm=isch&imgil=tR-C1mfFUzUCOM%253A%253BqMQul9HdTAUaiM%253Bhttp%25253A%25252F%25252Fcarpet.vidalondon.net%25252Fcarpet-texture-png%25252F&source=iu&pf=m&tbs=simg:CAES7gEJgnJ8dHrxt84a4gELEKjU2AQaAggDDAsQsIynCBpgCl4IAxIm0gcHyRXUC8gVgB7RB8cVAtQe6TffKe014CGiKN4p6jfsN_1U3pigaMC6pmzWiNd2ZjSbA5fiXaZGL3EFXroDoiELg_1Bs54ijDLZ3MgvYpGBAFFS211SCm7yAEDAsQjq7-CBoKCggIARIEWiS53QwLEJ3twQkaUgobCgd0ZXh0dXJl2qWI9gMMCgovbS8wNTIxZGJoChkKB3BhdHRlcm7apYj2AwoKCC9tLzBod2t5ChgKBWdyYXNz2qWI9gMLCgkvbS8wOHQ5Y18M&fir=tR-C1mfFUzUCOM%253A%252CqMQul9HdTAUaiM%252C_&usg=__qf08cZkA2IKFoCZbX-7jM2WKoFk%3D&biw=1275&bih=955&ved=0ahUKEwjv25bg7cXPAhXpBsAKHVtZBtEQyjcIRA&ei=SBj2V--XFOmNgAbbspmIDQ#imgrc=gnJ8dHrxt84yOM%3A
Coffee Cup
Cardboard Outside
Much like the carpet this is a every day item you would see, I put it in my spaceship as again it would be a recognisable object to the target audience helping them believe the idea of space is not just a dream creating wonder and hope. I also used this texture to enhance the look of my coffee cup and make it look more realistic.
https://www.google.co.uk/search?q=wood&safe=strict&hl=en-GB&biw=1275&bih=955&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjnjvuT7sXPAhWsL8AKHWuqCscQ_AUICCgB#safe=strict&hl=en-GB&tbm=isch&q=corrugated+card+texture&imgrc=0hYbapPm3siFUM%3A
White Card inside
This will be the rim of my coffee cup adding extra detail the player may not even notice to enhance the look of my coffee cup and make it look more real.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=texture&tbm=isch&imgil=Qq_s7-y9r6PsXM%253A%253BE6zssk23segCQM%253Bhttp%25253A%25252F%25252Fwww.graphicsfuel.com%25252F2012%25252F10%25252Flight-subtle-grunge-textures-pack%25252F&source=iu&pf=m&tbs=simg:CAESpwIJZYoB7wY4LyUamwILEKjU2AQaAggKDAsQsIynCBpgCl4IAxImsAGxAbUBpAe0ARDuAg7tAvIS1ijlJ-sn6jfXKIgnrDbgIdoo2CgaMPjJPJEOWD4HqugkuFyp2k-qU8HVBaaBWQ9momhZ1loV15LCp6EBbdjo7ALga75wGSAEDAsQjq7-CBoKCggIARIEIrt-lwwLEJ3twQkaigEKGwoHdGV4dHVyZdqliPYDDAoKL20vMDUyMWRiaAobCghtYXRlcmlhbNqliPYDCwoJL20vMDFsMHkwCh0KCm1vbm9jaHJvbWXapYj2AwsKCS9tLzAxbXdrZgoXCgVwYXBlctqliPYDCgoIL20vMDY0MWsKFgoDc2t52qWI9gMLCgkvbS8wMWJxdnAM&fir=Qq_s7-y9r6PsXM%253A%252CE6zssk23segCQM%252C_&usg=__1pVX5XaBk_bQI6ToDrcZw6zb3dM%3D&biw=1275&bih=955&ved=0ahUKEwjRsty57sXPAhWIAcAKHXxKCRQQyjcIQQ&ei=BBn2V9GgB4iDgAb8lKWgAQ#imgrc=LRHTnR8doGRA9M%3A
Lego Figure
Face
This is the face of my lego figure, I will use this to texture the polygon that is the Lego figures head. This will make it again look very realistic however in particular I chose a smirking face as I feel this will appeal to my target aguience, It looks as if the figure is saying "look I'm in space" with facial expressions which I feel will appeal to the teenagers sense of humor.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=lego+faces+clip+art&tbm=isch&tbs=simg:CAQSlAEJ6IzmcvnG0cYaiAELEKjU2AQaAggLDAsQsIynCBphCl8IAxInhgmFCYcJgwmiFJQIggnGFIEJR_14zpSOkI4YtlTWfNPwrpi2mPegtGjCLKJgg5Meun0tQg4UJADr4CiTl1nrGi4i_1r_1ZREkdbQKwzW212NTyRefeD3LCuGNkgBAwLEI6u_1ggaCgoICAESBEl5JkYM&ved=0ahUKEwiRv-eo78XPAhVlIcAKHfjwAMkQwg4IGygA&biw=1275&bih=955#imgrc=BnVRmQiMS8oVqM%3A
Body
This texture will be featured on my lego figures body, this is so my animated figure looks as close to a real one as possible. Again I feel if the audience can see objects that they recognise they will feel more relaxed and the idea of space will become more real.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=lego+super+heroes+the+shield+helicarrier+building+set+76042&tbm=isch&tbs=simg:CAQSlQEJXAeyHfeU6p4aiQELEKjU2AQaAggIDAsQsIynCBpiCmAIAxIo_1gj_1CLQChAr3A-AB-Ai2ArICgwqiPeA8rz28M5o0rD3fPKk9uz_1CPRowoKNrxeIf_1Hs2pSFFRHEgYGuc9rHVI2gfOHt_1yKIL9myVwzxkvzstd3u2QyfYARk9IAQMCxCOrv4IGgoKCAgBEgQr_12seDA&ved=0ahUKEwiT6dnd78XPAhWBL8AKHTDHAyYQwg4IGygA&biw=1275&bih=955#imgrc=7stAx0i9JvLBQM%3A
Spray Paint Can
Label
This is the texture I will be using for a spraypaint can, it currently looks like an unravled lable, as there is more to the spraypaint can I will be using the white texture underneath, this is becuse I feel white will pop out against my background where as black would just blend in, I want each individual asset to be noticed by the player all for different reasons weather it be an intresting shape, a recognisable object or bright colours etc.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=spray+paint+label&tbm=isch&imgil=A4DnitUBR693pM%253A%253B9lOMjd4g4npHhM%253Bhttps%25253A%25252F%25252Fwww.pinterest.com%25252Fthaisfernanda56%25252Fdollhosetintas%25252F&source=iu&pf=m&tbs=simg:CAESuQEJI26iPlFya3EarQELEKjU2AQaAggDDAsQsIynCBpiCmAIAxIonxOiE_18HoxOcE-8HnhOCCJkToBPYPdc93jTVPdo91j2MN7gokzfTPRowGh3KOB0IegigNOwnLBaxXDFZDGwHo7YLXJTFw0mSKvNwicZ63ah7Ir-Vwll-vHjTIAQMCxCOrv4IGgoKCAgBEgRwjmMJDAsQne3BCRobChkKBW1lZGlh2qWI9gMMCgovbS8wM3FoMDNnDA&fir=A4DnitUBR693pM%253A%252C9lOMjd4g4npHhM%252C_&usg=__Yiu7W_JR5E49S7QlCUIWf5g5bm8%3D&biw=1275&bih=955&ved=0ahUKEwiMk5yF8MXPAhVqJsAKHQ9ODfgQyjcINA&ei=rhr2V4yENurMgAaPnLXADw#imgrc=A4DnitUBR693pM%3A
Colour
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=king+power+logo+png+white&tbm=isch&tbs=simg:CAQSlQEJmm5azY8jvKQaiQELEKjU2AQaAggKDAsQsIynCBpiCmAIAxIopAejB7UBsAHuEvAS8hKlB-gF8xKIJ58j1iisNug2hCOlNMYh0yeeNxowiz3SSVPTzlOnOLVum3pBQmrw42GQ5IbXA95e23yEWS-FwzKNP8ZKOMntwo4gsNA5IAQMCxCOrv4IGgoKCAgBEgTPV4-UDA&ved=0ahUKEwje3que8MXPAhVHAcAKHQl9DicQwg4IGygA&biw=1275&bih=955#imgrc=k9K9KNFc-9MFdM%3A
Thursday, 7 July 2016
Element Sketches
So here are my initial sketches of the assets I will include in my animation, Firstly I have a Ray Gun, Torch, Nun chucks, Pocket watch, torch, camera, spray-paint, Lego figure, toy rocket and a barrel of space gunk. I have chosen these items as I feel they would suit the style of spaceship I would like to create. These objects may change along the way as I have not tried to make any of them in Maya yet meaning I may not be able to create some shapes.
Mood board Spaceship
Here is my mood board, it is made up of many different spaceship interiors, the overall feel of these is very sophisticated and advanced. I would like to create a combination of all of these giving the overall feel of my spaceship a very luxurious yet advanced feel. There are a lot of whites and greys used across all of these spaceships however I feel the bottom left image really sticks out and the blue, I feel I would like to incorporate different colours such as these into my spaceship, I also like the face they have included a sofa in their spaceship, I like the idea of including home comforts into my animation.
Hyperlinks from left to right row by row top to bottom
•http://img09.deviantart.net/d226/i/2010/247/9/3/spaceship_interior_at_endpoint_by_ditroi-d2y0psk.jpg
•http://www.sanzpont.com/web/premios/1-Premios/2015-05-12-A'_Design_Award_%26_Competition_PFV/07-Imagen_07.jpg
•http://freelancers3d.com/uploads/projects/11031929-719522678173647-6219937889299831147-o_f9286b8ef170ea12aea2cb79649b8dda.jpg
Tuesday, 5 July 2016
Zero Gravity film scenes
This is a scene from Inception, displays zero gracity really well as two characters are fighting in a hall way when there is no gravity. I particularly like this scene due to the fact at the beggining when the gravity was fading you could see there was still a small amound of gravity there and as the van rolls over you can see the direction of gravity change in the scene which I feel is very effective. I also feel that it would appeal to my target audience as it there is alot of action but most importantly the scene is very effective and realistic.
Zero Gravity film scenes
This is a scene from Inception, displays zero gracity really well as two characters are fighting in a hall way when there is no gravity. I particularly like this scene due to the fact at the beggining when the gravity was fading you could see there was still a small amound of gravity there and as the van rolls over you can see the direction of gravity change in the scene which I feel is very effective. I also feel that it would appeal to my target audience as it there is alot of action but most importantly the scene is very effective and realistic.
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