Here is my first export of my 3D
Animation. I feel many features of this are successful however, there are
also some shortcomings and I will evaluate both and then improve my animation
accordingly.
Firstly, all the assets float which is what I originally intended
for them to do, when floating they also travel in an assigned direction meaning
that the helmet especially looks very effective as it does not only float
upwards in a straight line. The gravitational strength applied to the assets is
also very realistic as it is not to strong or weak therefore there are no
sudden jolts, they all start to float at the same time and move at the same
speed.
Despite the many successeses there are still some features that are holding my animation back from the high quality standard I am aiming for such as, when in the air not all of the assets rotate in the air,
assets such as the helmet and the boots stay as the were originally and start
to float and although this is plausible in space it looks more effective if the
rotate in the air as it make the whole animation look more smooth creating the
wonder I need to capture and portray to the audience as if they simply move
without rotating the whole piece looks very stiff and uncomfortable and therefore
unrealistic. In addition, the boot also floats through the chair despite being
an Active Rigid Body, I am not sure why this has occurred however this is
impossible to happen in real life and therefore I must improve this so the boot
possibly bounces off the chair instead as this is what would happen in real
life and as I am aiming for a high quality realistic finish this must be
improved.
Overall I feel up until my first export I have made a great
animation as the majority of the work as been completed already however there
are some necessary improvement I must make in order to achieve the high quality
finish I strive for in order to create wonder and amazement for the audience.
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