Thursday 21 July 2016

Master Scene Journal

Today I started the creation of my master scene, Initially I started by creating a large flat polygon cube that will be the floor that everything will sit level on. After I had created this using more polygons I created a basic layout of my enviroment by creating roads and leaving spaces inbetween where I can locate different buildings and assetss. This took all of the lesson however I plan to start importing the different assesets nect lesson.

In todays lesson I imported 3 assesets into my master scene, my skyscraper two shopfronts however I found that the more objects I imported the more laggy Maya became so I had to be pacient as even small manouvers took longer than they should. I located the skyscraper in the middle on my village to ensure i is the focal point of my village. One more proplem I found was that where I have created all my different assets in different files the proportions were not the same when I imported them into the master scene.

I continued to import more assets into my master scene in this lesson. Now they are almost all imported and my master scene in almost complete, at this stage I believe the textures I selected were very apropriate as now the master scene is almost complete I can see that all the textures look well together and nothing sticks out for the wrong reasons in addition, all the assets suit eachother as they follow the same style as have they all have the same sharp clean angles which enchaces the overall look of my enviroment.

Finally I impoted the last of my assests into my master scene today so now it features: a skyscraper complete with helicopters and landing pads, 2 apple stores, a convenience store, a restraunt, 2 different types of bins, a vending machine, a carpark, and 3 different tyes of vehicles. Looking back on this process I would say the finished product if very effective and looks very sleek, clean and modern which is the look I was aiming for however to improve upon this I feel before I imported all the different assests I should have individually opened each file and merges each asset to one object meaning it will not take up as much space therefore not making the enviroment as laggy as it was however I am proud on the product.  

      

Evaluation of 3D Enviroment


Evaluation of 3D Environment

The brief instructed me to create a futuristic environment, there were many different approaches and styles I could choose from however I chose to keep it clean with advance technology by using straight lines and neutral colours, this would be my interpretation of a futuristic environment. I will further explain the assets that I have created and why I made them.

Initially I gained more knowledge of the area by researching other people’s interpretations of 3D environments. I then created a mood board that contained different futuristic assets including I found a model of an artificial tree concept created in China, an armoured vehicle, a futuristic fire truck.and buildings from this I took inspiration and made my own versions improving and adapting the designs as I go. I found this very helpful as it gave me a guideline and a step up as without this I would have gone into this project blind. Through the planning process I feel it would have been better if we made sketches or rough 3D models of our initial designs before researching so we could see how our initial ideas could be improved upon rather that adapting other people’s ideas. My initial sketches were made up of and artificial tree, an armoured hover vehicle, a vaporising bin, a lamppost, a teleport bus stop and a skyscraper, these were all initially coloured in with what I thought would be appropriate looking when it came to the texturing process. 

My original ideas were to make a very durable looking town by making it look very blocky and using metal textures. My initial skyscraper had a cone at the bottom so people could not climb up it, the bin was made of metal and had hazard tape round the top and bottom. I also created a shop with a rotary door to file large crowds with a big CCTV camera on top and a mechanical claw to move objects or people. I later adapted my designs by changing the textures to more neutral colours and I preferred a sleeker looking village as I feel this was more futuristic that my initial design.

To create my 3D environment I used a variety or tools, the main tool I used was the manipulator with this I could move objects, shapes, faces, vertexes and edges to create different shapes. I used the manipulator tool to create the artificial tree seen in my environment I used it to position the different polygons together in the appropriate places to ensure it look realistic. Booleans is another key tool I used when creating my village, it allowed me to merge shapes in order to create things such as windows or other objects. I used this to create my restaurant windows; this allowed me to make it appear that the same shape has a window cut out of it. In addition I used the extrusion tool, this allowed me to select faces, edges or vertexes and drag them out, I usually added divisions in order to extrude smaller segments of an object, this tool allowed me to create the mechanical hand coming out of one of my shop faces. UV mapping is a tool that ensured I could apply textures to objects accurately, making sure that the edges line up with each other and it is evenly spread and in the correct proportion. Examples of the use of this tool can be seen in multiple places in my environment but mainly on the vending machine, I used a Coca-Cola texture to decorate it. Finally I used the fill hole tool to create a face over holes, an example of where this has been used in my environment is on the edge of the wind turbine blades on top of my restaurant, to create these I started with a cylinder, deleted the edges so I could move the vertical edges without then overlapping or passing through any other edges then when they were all in place I used the fill hole tool to give the blades a clean finish.  

One of my main features of my environment is my skyscraper, I am particularly proud of this model as I put a lot of effort and time into creating it. It is split into 3 smaller buildings connected by a series of tunnels raised off the ground level, I extruded these 3 smaller building from a regular polygon however all 3 shapes fit into each other as the building can retract in in the case of an earthquake to make it stronger. Another feature in my environment is a restaurant, I created this by merging a number of polygons I had previously extruded and then using Booleans I added in windows, I am pleased with the final outcome as it suits the style of my environment. Finally I created a mini apple store that is fully furnished with iPad’s Macs and Apple Watches. I like this feature as it enhances the look of my environment and fits in well. I made the walls of the Apple Store transparent to make them look like windows, I done this by making the selected faces light blue then changing the opacity so the interior and products can be seen from the outside.

I sourced most of my textures from Google however because I used neutral colours I also used the colours available to me on Maya. If I were to go back and start the texturing process again I would get a selection of textures to start with so they are available to me when I needed them and I could have some backups in case they didn’t work, I would also have attempted to make some of my own by either taking pictures or using Photoshop. My skyscraper uses a light grey brick texture, I used this as it looks like a futuristic alternative to bricks. Another texture I used was Chrome ENV this is one of Mayas default textures and it makes the object look reflective I used this as it was very modern and sleek. I used a grass texture to add some greenery into my environment to show that it is still looking after the environment. To decorate my armoured hover vehicle aka THE ENFORCER I used a steel texture, as I wanted it to look aggressive.    

When starting the modelling process I sketched out my initial ideas of what I wanted my assets to look like, I then took them and made rough 3D models in Maya, once I had a model for each sketch I when back and made improvements and also textured them. I later imported them all into the same document and made some minor adjustments to finish it. I then animated my car to sake the camera round the environment.

 I feel my environment suits the brief well as it meets all the specification points, My completed environment exceeds my initial expectations as I have included all my initial assets and made some more to enhance the feel the viewer will receive. I feel to improve my environment I would make it a bit bigger and pay attention to smaller details and also ensure all my assets are to the correct scale in the first place to save time later in the project.

Texture Research Animation

Photo Frame:
Back (card)










I have chosen this texture to be the back board of my photo frame that will hold the image in place, I chose this texture as it is slightly off coloured showing the photo fame maybe a bit older which may also show the sentimental value to the astronaut. This will contribute to the feel of my sequence because it will enable the audience to connect to character on an emotional level as they may be able to relate to them.
https://www.google.co.uk/search?safe=strict&hl=en-GB&q=Paper&tbm=isch&tbs=simg:CAQSkwEJ6k9aKdKuVMAahwELEKjU2AQaAggKDAsQsIynCBpgCl4IAxIm5AIOsAHaB5kSsQHfB9sH4wIC3inlJ-o31yjWKOk34CHrJ9oh1T4aMBOuS1PsYYp1jR7YlFCwKcQf8pxz-lG90wA6YiKdexVHalFPjPQDWIyF2HeRUr9YayAEDAsQjq7-CBoKCggIARIEo3ht-Qw&sa=X&ved=0ahUKEwjSpuSV7MXPAhUIKsAKHX0oBkEQwg4IGygA&biw=1275&bih=955#imgrc=mdljwbAXVcgexM%3A
Front(wood)













I chose this wooden texture as it looks very homely, this will look out of place in a space ship on purpose to remind the audience that the astronaut is still a person. The image inside my photo frame was one of my own taken when I did a skydive.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=wood+table+texture+seamless&tbm=isch&tbs=simg:CAQSkwEJqwdfOR7VGJwahwELEKjU2AQaBAgCCAUMCxCwjKcIGl4KXAgDEiTRAQ3ZB9AB2gcCjgkvBaAV3inqJ-Un6SfXKOk32iH6Ne017DcaMM8LP9OnrKyJ5cTWZSe_1ioYsp3q8W2TSZMLkmViqS4WmIj29EvamZ5p4emT_1FLbSxCAEDAsQjq7-CBoKCggIARIEFg_1_1zgw&ved=0ahUKEwjIvOyq7cXPAhUHBsAKHRgcCeQQwg4IGygA&biw=1275&bih=955#imgrc=RD4xvZGZOzneIM%3A
Interior of spaceship
Walls/Background Objects (Blue)









Gold Walls













I chose both the blue and gold textures as they are very luxurious colours that would make the intertior look very classy. I chose these as they they would make the spaceship look like it belonged to the astronaut showing in the future what money could buy. As my target audience in teenagers I feel these colours would appeal to them as they are a combination of bright and dark colours yet still looking effective.
https://www.google.co.uk/search?safe=strict&hl=en-GB&q=gold+metal+texture+seamless&tbm=isch&tbs=simg:CAQSkwEJ_1ZsJ1hXzSYkahwELEKjU2AQaAggLDAsQsIynCBpgCl4IAxIm2gfVAwL9Ao4JlgmXCZAJBdEB1yjaIdYo3inlJ-AhnTfrJ4gn6jcaMJriAdN0dw2F7iANPFe8LaRbRK3JQmnfGarl-SvYo6eGaKF6uoQ20Z6AFQlIUTcgEyAEDAsQjq7-CBoKCggIARIEXMr8Yww&sa=X&ved=0ahUKEwjwkJiQ78XPAhVFOMAKHZs1ARAQwg4IGygA&biw=1275&bih=955#imgrc=xS-s8V8IG_IsJM%3A 
Carpet













I chose this carpet texture to put in the spaceship following the luxury theme, it shows how even in a spaceship there is comfort. This would appeal to my target audience as it is a "home comfort" as this is an everyday item you would see in most houses meaning there is something relatable or recognisable in the spaceship.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=carpet+floor+texture+seamless&tbm=isch&imgil=tR-C1mfFUzUCOM%253A%253BqMQul9HdTAUaiM%253Bhttp%25253A%25252F%25252Fcarpet.vidalondon.net%25252Fcarpet-texture-png%25252F&source=iu&pf=m&tbs=simg:CAES7gEJgnJ8dHrxt84a4gELEKjU2AQaAggDDAsQsIynCBpgCl4IAxIm0gcHyRXUC8gVgB7RB8cVAtQe6TffKe014CGiKN4p6jfsN_1U3pigaMC6pmzWiNd2ZjSbA5fiXaZGL3EFXroDoiELg_1Bs54ijDLZ3MgvYpGBAFFS211SCm7yAEDAsQjq7-CBoKCggIARIEWiS53QwLEJ3twQkaUgobCgd0ZXh0dXJl2qWI9gMMCgovbS8wNTIxZGJoChkKB3BhdHRlcm7apYj2AwoKCC9tLzBod2t5ChgKBWdyYXNz2qWI9gMLCgkvbS8wOHQ5Y18M&fir=tR-C1mfFUzUCOM%253A%252CqMQul9HdTAUaiM%252C_&usg=__qf08cZkA2IKFoCZbX-7jM2WKoFk%3D&biw=1275&bih=955&ved=0ahUKEwjv25bg7cXPAhXpBsAKHVtZBtEQyjcIRA&ei=SBj2V--XFOmNgAbbspmIDQ#imgrc=gnJ8dHrxt84yOM%3A 
Coffee Cup
Cardboard Outside














Much like the carpet this is a every day item you would see, I put it in my spaceship as again it would be a recognisable object to the target audience helping them believe the idea of space is not just a dream creating wonder and hope. I also used this texture to enhance the look of my coffee cup and make it look more realistic.
https://www.google.co.uk/search?q=wood&safe=strict&hl=en-GB&biw=1275&bih=955&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjnjvuT7sXPAhWsL8AKHWuqCscQ_AUICCgB#safe=strict&hl=en-GB&tbm=isch&q=corrugated+card+texture&imgrc=0hYbapPm3siFUM%3A
White Card inside










This will be the rim of my coffee cup adding extra detail the player may not even notice to enhance the look of my coffee cup and make it look more real.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=texture&tbm=isch&imgil=Qq_s7-y9r6PsXM%253A%253BE6zssk23segCQM%253Bhttp%25253A%25252F%25252Fwww.graphicsfuel.com%25252F2012%25252F10%25252Flight-subtle-grunge-textures-pack%25252F&source=iu&pf=m&tbs=simg:CAESpwIJZYoB7wY4LyUamwILEKjU2AQaAggKDAsQsIynCBpgCl4IAxImsAGxAbUBpAe0ARDuAg7tAvIS1ijlJ-sn6jfXKIgnrDbgIdoo2CgaMPjJPJEOWD4HqugkuFyp2k-qU8HVBaaBWQ9momhZ1loV15LCp6EBbdjo7ALga75wGSAEDAsQjq7-CBoKCggIARIEIrt-lwwLEJ3twQkaigEKGwoHdGV4dHVyZdqliPYDDAoKL20vMDUyMWRiaAobCghtYXRlcmlhbNqliPYDCwoJL20vMDFsMHkwCh0KCm1vbm9jaHJvbWXapYj2AwsKCS9tLzAxbXdrZgoXCgVwYXBlctqliPYDCgoIL20vMDY0MWsKFgoDc2t52qWI9gMLCgkvbS8wMWJxdnAM&fir=Qq_s7-y9r6PsXM%253A%252CE6zssk23segCQM%252C_&usg=__1pVX5XaBk_bQI6ToDrcZw6zb3dM%3D&biw=1275&bih=955&ved=0ahUKEwjRsty57sXPAhWIAcAKHXxKCRQQyjcIQQ&ei=BBn2V9GgB4iDgAb8lKWgAQ#imgrc=LRHTnR8doGRA9M%3A 
Lego Figure
Face







This is the face of my lego figure, I will use this to texture the polygon that is the Lego figures head. This will make it again look very realistic however in particular I chose a smirking face as I feel this will appeal to my target aguience, It looks as if the figure is saying "look I'm in space" with facial expressions which I feel will appeal to the teenagers sense of humor.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=lego+faces+clip+art&tbm=isch&tbs=simg:CAQSlAEJ6IzmcvnG0cYaiAELEKjU2AQaAggLDAsQsIynCBphCl8IAxInhgmFCYcJgwmiFJQIggnGFIEJR_14zpSOkI4YtlTWfNPwrpi2mPegtGjCLKJgg5Meun0tQg4UJADr4CiTl1nrGi4i_1r_1ZREkdbQKwzW212NTyRefeD3LCuGNkgBAwLEI6u_1ggaCgoICAESBEl5JkYM&ved=0ahUKEwiRv-eo78XPAhVlIcAKHfjwAMkQwg4IGygA&biw=1275&bih=955#imgrc=BnVRmQiMS8oVqM%3A
Body














This texture will be featured on my lego figures body, this is so my animated figure looks as close to a real one as possible. Again I feel if the audience can see objects that they recognise they will feel more relaxed and the idea of space will become more real.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=lego+super+heroes+the+shield+helicarrier+building+set+76042&tbm=isch&tbs=simg:CAQSlQEJXAeyHfeU6p4aiQELEKjU2AQaAggIDAsQsIynCBpiCmAIAxIo_1gj_1CLQChAr3A-AB-Ai2ArICgwqiPeA8rz28M5o0rD3fPKk9uz_1CPRowoKNrxeIf_1Hs2pSFFRHEgYGuc9rHVI2gfOHt_1yKIL9myVwzxkvzstd3u2QyfYARk9IAQMCxCOrv4IGgoKCAgBEgQr_12seDA&ved=0ahUKEwiT6dnd78XPAhWBL8AKHTDHAyYQwg4IGygA&biw=1275&bih=955#imgrc=7stAx0i9JvLBQM%3A
Spray Paint Can
Label










This is the texture I will be using for a spraypaint can, it currently looks like an unravled lable, as there is more to the spraypaint can I will be using the white texture underneath, this is becuse I feel white will pop out against my background where as black would just blend in, I want each individual asset to be noticed by the player all for different reasons weather it be an intresting shape, a recognisable object or bright colours etc.
https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=spray+paint+label&tbm=isch&imgil=A4DnitUBR693pM%253A%253B9lOMjd4g4npHhM%253Bhttps%25253A%25252F%25252Fwww.pinterest.com%25252Fthaisfernanda56%25252Fdollhosetintas%25252F&source=iu&pf=m&tbs=simg:CAESuQEJI26iPlFya3EarQELEKjU2AQaAggDDAsQsIynCBpiCmAIAxIonxOiE_18HoxOcE-8HnhOCCJkToBPYPdc93jTVPdo91j2MN7gokzfTPRowGh3KOB0IegigNOwnLBaxXDFZDGwHo7YLXJTFw0mSKvNwicZ63ah7Ir-Vwll-vHjTIAQMCxCOrv4IGgoKCAgBEgRwjmMJDAsQne3BCRobChkKBW1lZGlh2qWI9gMMCgovbS8wM3FoMDNnDA&fir=A4DnitUBR693pM%253A%252C9lOMjd4g4npHhM%252C_&usg=__Yiu7W_JR5E49S7QlCUIWf5g5bm8%3D&biw=1275&bih=955&ved=0ahUKEwiMk5yF8MXPAhVqJsAKHQ9ODfgQyjcINA&ei=rhr2V4yENurMgAaPnLXADw#imgrc=A4DnitUBR693pM%3A
Colour














https://www.google.co.uk/search?safe=strict&sa=G&hl=en-GB&q=king+power+logo+png+white&tbm=isch&tbs=simg:CAQSlQEJmm5azY8jvKQaiQELEKjU2AQaAggKDAsQsIynCBpiCmAIAxIopAejB7UBsAHuEvAS8hKlB-gF8xKIJ58j1iisNug2hCOlNMYh0yeeNxowiz3SSVPTzlOnOLVum3pBQmrw42GQ5IbXA95e23yEWS-FwzKNP8ZKOMntwo4gsNA5IAQMCxCOrv4IGgoKCAgBEgTPV4-UDA&ved=0ahUKEwje3que8MXPAhVHAcAKHQl9DicQwg4IGygA&biw=1275&bih=955#imgrc=k9K9KNFc-9MFdM%3A






Thursday 7 July 2016

Element Sketches


So here are my initial sketches of the assets I will include in my animation, Firstly I have a Ray Gun, Torch, Nun chucks, Pocket watch, torch, camera, spray-paint, Lego figure, toy rocket and a barrel of space gunk. I have chosen these items as I feel they would suit the style of spaceship I would like to create. These objects may change along the way as I have not tried to make any of them in Maya yet meaning I may not be able to create some shapes.

Mood board Spaceship


Here is my mood board, it is made up of many different spaceship interiors, the overall feel of these is very sophisticated and advanced. I would like to create a combination of all of these giving the overall feel of my spaceship a very luxurious yet advanced feel. There are a lot of whites and greys used across all of these spaceships however I feel the bottom left image really sticks out and the blue, I feel I would like to incorporate different colours such as these into my spaceship, I also like the face they have included a sofa in their spaceship, I like the idea of including home comforts into my animation.


Hyperlinks from left to right row by row top to bottom










Tuesday 5 July 2016

Zero Gravity film scenes


 This is a scene from Inception, displays zero gracity really well as two characters are fighting in a hall way when there is no gravity. I particularly like this scene due to the fact at the beggining when the gravity was fading you could see there was still a small amound of gravity there and as the van rolls over you can see the direction of gravity change in the scene which I feel is very effective. I also feel that it would appeal to my target audience as it there is alot of action but most importantly the scene is very effective and realistic.



























        

Zero Gravity film scenes


 This is a scene from Inception, displays zero gracity really well as two characters are fighting in a hall way when there is no gravity. I particularly like this scene due to the fact at the beggining when the gravity was fading you could see there was still a small amound of gravity there and as the van rolls over you can see the direction of gravity change in the scene which I feel is very effective. I also feel that it would appeal to my target audience as it there is alot of action but most importantly the scene is very effective and realistic.