Artificial Tree
This texture is for my artificial tree, I tried to choose stereotypical features of a natural tree to really tie this this man made afticial tree to its natural roots. I feel the bright colours will make this piece very attractive.
http://www.mayang.com/textures/Plants/images/Repetitive%20Plants%20Textures/young_leaves_5132526.JPG
http://cdn01.pelfusion.com/wp-content/uploads/2012/05/wood-texture-26.jpg
The texture on the first bin is one of Maya's origional textures, it is chrome. I feel this texture looks very slick and would suit a modern enviroment. The bins are "vapourising bins" meaning rubbish is thrown into them it is instantly vaporised therefore the scond bin has more of a caution feel as it has warning tape around the edge.
http://www.psdgraphics.com/file/old-hazard-stripes-texture.jpg
http://cdn.designbeep.com/wp-content/uploads/2010/11/4.free-metal-textures.jpg
I will use the same texture as the one seen on the bin for some parts of my vehicle, I am going to use it to subtley tie the assets together, It shows that the vehicle is rubust and built to last. The pod on the front of this vehicle can be used on different vehicles which I have created too. These vehicles will all use the same metal texture for the body. I will use this for must vehicles. The texture seen below will be the texture for the tires.
https://c1.staticflickr.com/4/3363/3191999320_c5921b739b.jpg
For my buildings I will use Mayas textures especially the chrome, I would like all the assets in my enviromets to look similar with the same feel and by using Maya's chrome texture I will be able to tie all of the assets to ensure all of my assets are of a high quality.
To create the windows in the buildings I will simply apply a more shiny base texture such as Phong E, change the colour to white or light blue and then increase the transparency, from my testers this is a very successful method in which I will put into practice when creating my enviroment.
This planning document was created to allow me to be prepared when going into creative stage. I had all of the textures prepared and ready so I know my target audience will like them and be suited. This also makes the creation stage also more effecient and therefore, cost effective as it will enable me to spend less time on it.